The legend lives on...

Circle of Champions

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Circle of Champions Shop

WEAPON INFO

These weapons do not add to your 2d30--instead they add damage to your hit. The bonus damages are only incurred for a SUCCESSFUL hit. If you have a dice result from your 2d30 of 9 and 13, you get no hit on your opponent. If you roll 15 & 8, then you have 1 + your damage bonus on your opponent. So if you had a Spear, you'd have 2 points of damage on your opponent.

There is also a limit to the number of matches you can fight with these bonus items without having them repaired. Note: You don't to have stop fighting with the item unless you have no CPs left to deduct for the repair. Otherwise, the repair will happen automatically.

Email kerrinne@gmail.com to order or repair weapons. These are optional items, and you don't have to purchase to play!

Type

Cost

Stats

No of
Matches

Description

Repair
Cost

Club

10 CPs

+1 Damage

3

Wooden Club.

5 CPs

Spear

10 CPs

+1 Damage

3

Long wooden shaft with small arrow blade on end.

5 CPs

Cestus (Pair)

10 CPs

+1 Damage

3

Metal that slips over knuckles for adding power to a punch.

5 CPs

Staff

15 CPs

+1 Damage

5

Long wooden staff.

7 CPs

Dagger

15 CPs

+1 Damage

5

Small hand held combat dagger.

7 CPs

Short Sword

30 CPs

+2 Damage

5

Easy one: A Short Sword.

15 CPs

Long Sword

35 CPs

+2 Damage

7

Another easy one: a long sword.

18 CPs

Broad Sword

45 CPs

+3 Damage

7

It's as long as a long sword, but broader!

23 CPs

Light Warhammer

50 CPs

+3 Damage

8

As opposed to a heavy warhammer, I'd imagine.

25 CPs

Masamune Katanas (Pair)

100 CPs

+4 Damage

10

Bad arsed katanas (curved swords).

50 CPs

Obsidian Sword (Magic)

175 CPs

+3 Damage

10

Black mithril sword (reflects no light). Once per match, it can add an additional +2 damage in addition to the +3 at the discretion of the wielder. Wielder must call this special attack prior to the dice roll. If dice roll is unsuccessful, still may not be used again that match.

100 CPs

Don't like any of these weapons?
Design your own using the following stipulations and send the information to kerrinne@gmail.com.

Make Your Own Level One

15 CPs

+1 Damage

3

You design it.

8 CPs

Make Your Own Level Two

35 CPs

+2 Damage

5

You design it.

20 CPs

Make Your Own Level Three

50 CPs

+3 Damage

7

You design it.

30 CPs

Make Your Own Level Four

100 CPs

+4 Damage

8

You design it.

60 CPs

 

MISC ITEMS INFO

Please note that miscellaneous item purchases are optional and not required to fight in the CoC. They are to be used in place of a turn rather than in addition to a strike except where noted with a ***.

Type

Cost

Stats

No of
Matches

Description

Healing Potion I 30 CPs 1d6 1X for 3 Matches Healing potion to heal yourself in battle. Roll 1d6 to determine # of points healed.
Healing Potion II 40 CPs 1d8 1X for 2 Matches Healing potion to heal yourself in battle. Roll 1d8 to determine # of points healed.
Healing Potion III 50 CPs 1d11 Only 1 Use Healing potion to heal yourself in battle. Roll 1d11 to determine # of points healed.
Damage Potion I 30 CPs 1d6 1X for 3 Matches Damage potion to hurt your opponent in battle. Roll 1d6 to determine # of points of damage delivered.
Damage Potion II 40 CPs 1d8 1X for 2 Matches Damage potion to hurt your opponent in battle. Roll 1d8 to determine # of points of damage delivered.
Damage Potion III 50 CPs 1d11 Only 1 Use Damage potion to hurt your opponent in battle. Roll 1d11 to determine # of points of damage delivered.
Freeze Potion*** 50 CPs 1d10 Only 1 Use Result of 6, 7, 8, 9, or 10 on the roll freezes your opponent from doing anything on his/her turn for one round. In a mass spar, the freeze potion can only be used to freeze one person.
Faerie Dust*** 100 CPs N/A Only 1 Use Gives you two attacks in a row. No failure rate for it, but you must tell the proctor you are going to use it before you do. You may not gain any damage bonuses from your weapons using this dust either as the dust negates any other enhancements to give you two strikes. Works for both one on one and mass spar matches.

 

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The Circle of Champions (CoC) was originally
A Brotherhood of Darkness MEMBER ONLY Event.
Conceived Fall 2001.
Initiated January 2002.
Revised November 2002.
Second Revision March 2003.
Revived under Ivory 2008.

Copyright 2008 Ivory
Web Page Text and Design by Heather L. McMillan except where otherwise noted.
White Dutchess Enterprises